08:59:57 https://twitter.com/OatmealDome/status/1331512008496308224 09:00:26 No idea if it's even possible to back up , but super mario maker 1 courses are going into read only mode on March 31 09:01:09 Tweet not found? 09:02:03 Looks like they replaced it: https://twitter.com/OatmealDome/status/1331519583287644161 09:04:22 Ah yeah, it was to confirm that the courses are still available, just read only 09:07:01 Theoretically they are all available for download, would just be a ... Interesting task to figure out how to access it without the switch 09:07:08 Err, wii u 09:15:15 barring that, what about this https://smmdb.net/ ? 09:32:09 Seems similar, but seems to be on a basis where you have to first homebrew your wii u or switch and then upload it 09:32:58 They might know how the whole process works though, which might be useful 09:34:00 this is what i got from the website 09:34:01 Unfortunately there is currently no easy solution for Wii U. However you can export your Super Mario Maker save file with the Homebrew app Saviine. 09:34:18 so they only have info for dumping your own courses 09:34:49 it dosent seem like there is anything pre-existing to access the course world 09:37:26 Yeah, that's what I meant 09:38:15 But if it's possible to access course world on the emulator it might be possible to MITM the traffic and see what it's doing 09:38:47 Might be able to do that with the console itself too, depends on if they have ssl pinning 09:38:56 its not possible on the emulator 09:39:06 Hmmmm 09:39:14 maybe if cemu was open source something could be done 09:39:24 but its not, and decaf is not nearly close enough to be useful 09:39:33 not sure about the console, bit out of my realm of expertise 09:39:44 I mean doesn't matter if it's open source or not , just need a way to MITM the traffic and that is much easier on the computer 09:39:56 true 09:40:12 I don't know if cemu has the capability of attempting to login to the nintendo network 09:40:26 ...Wow, Super Mario Maker gonna get gimped upload level-wise s: 09:40:27 it dosent 09:40:51 Well, uploading disabled but everything is still accessible 09:41:00 but if it was open source it might be possible to add 09:41:04 Meanwhile, all 4 LittleBigPlanet games still have the levels and goods up (...except for the PSP version, RIP) 09:41:15 The levels are not getting deleted, yet 09:41:21 there is an api for the website at https://github.com/Tarnadas/smmdb/blob/master/docs/API.md , which would be useful if we went down that path 09:41:42 So the wii u is basically a leaky bucket when it comes to homebrew 09:41:43 Speaking of, I wanna have LittleBigPlanet series stuff archived too 09:41:57 ...Also RIP the racing spinoff and their custom levels... 09:42:23 It's entirely possible to use that and write a custom program to allow network access or something 09:42:47 @ryz no time like the present to make a wiki article for it and put it on deathwatch 09:43:09 checking cemu now for anything that might be useful 09:43:36 Cause I've used wii u stuff to basically have custom bootloader's for games and such, it probably can do whatever we want 09:43:49 and besides for cemu we would need a real wii u 09:43:52 no way to get around that 09:44:02 I have one, they are cheap on ebay lol 09:44:21 $100 aint cheap 09:44:31 in my opinion at least 09:44:48 and theres always the possibility of nintendo banning the account 09:44:59 I'd you do it right it might not notice 09:45:15 doubt it 09:45:33 nintendo is worse than basically every company when it comes to archiving 09:45:41 Depends on how it works, but yeah it might be slow going to not trigger a ban 09:46:00 Well, they archive a lot of stuff internally, but to us, yeah lpl 09:46:11 yeah nintendo is actually great internally 09:46:14 but externally 09:46:18 But the idea is to pretend you are playing the level so nintendo sends it to you 09:46:44 That might be slow going, but hence why it's better to brainstorm now before they announce pulling the plug :-P 09:46:57 they wage war on emulators, cart dumpers, rom sites, even legal rom sites 09:47:11 but yesh 09:47:15 *yeah 09:47:54 it might be possible to use multiple wii u's 09:48:05 but $100 for the equivalent of an ip adress is... 09:48:37 While true, the homebrewing community probably would help 09:49:04 It is speculation, they might not have rate limiting on the downloads and it wouldn't matter 09:49:24 true 09:49:52 have not found a conclusive answer on cemu's support or lack thereof for online custom courses in smm 09:50:04 the wiki says use the website i linked earlier for custom courses 11:05:37 Got someone in EFNet trying to save a Reddit post marked NSFW - can AB do this? 11:06:16 I hate to just tell them "hope it's in the Pushshift data" 12:08:55 i would check to see if the HTML is actually transmitted when you view a nsfw post 14:42:25 Zopolis4: mgrandi: The SMM1 levels are stored on AWS, but you can only access them with tokens you get from the in-game networking 14:42:31 It's been pretty thoroughly reversed at https://github.com/Kinnay/NintendoClients although you do still need some console credentials (I got mine with mitm, but that meant jailbreaking it) 14:42:54 I saw someone claim that they used cemu to scrape levels, but I don't know the details 14:44:07 I downloaded a bunch of levels, at something like 1-2/second, and didn't have any problems. But, that was a year or so ago 14:44:55 Also, apparently supermariomakerbookmark.nintendo.net is getting shut down as well, that's where I scraped most of my course IDs 14:50:52 I should say though: the bookmark site has much stricter rate limiting, like down to 0.5 requests/second 15:02:41 OrIdow6: i.reddit.com (the old mobile site) is still up, pushes html, and doesn't show the 'you must be 18' gateway 15:43:32 OrIdow6: Well, AB can save NSFW content from www.reddit.com I think, but that won't work well in the WBM. It can't grab NSFW from old.reddit.com. 18:22:51 Maradona passed away, are you on it? 18:36:55 i guess you are now :) 18:38:13 I threw a couple things into AB. 18:38:27 There isn't too much by him directly at least. 21:44:01 @benjins: do you have a guide you followed to get your creds with homebrew? 23:59:16 mgrandi: No, I just googled how to MitM HTTPS traffic on the wii u, and followed some of those guides. Dunno if there's an easier way 23:59:41 It required jailbreaking, which could be done via w webkit exploit in the browser. I'm hazy on what came after 23:59:57 Wii u is very easy to jailbreak